The game allows resolution scaling if you need better performance you can choose between 1080p, 900p, and 720p. 1.00 resolution scale (resolution scale mode “off”).“Ultra” texture, post-processing, shadow, and mesh quality.“Ultra” texture filtering (anisotropic filtering).HBAO+ (horizon-based ambient occlusion).The “Ultra” preset in the graphics options was used across the board, which includes the following settings: Field of view was set to the halfway point on the slider and V-Sync was turned off. The sequence spanned 90 seconds, after which FRAPS gave us the minimum, average, and maximum FPS during that time frame. Then, we had Ryder hop into the Nomad to drive up a hill and off a ramp to a short firefight with three enemy Kett. We had Ryder run through Site 1: Promise, with the camera panning around the environment twice, to where our Nomad was parked. The benchmark sequence begins outside the Tempest on the starting planet Eos. We carefully designed a repeatable sequence of events to obtain consistent data that’s indicative of actual gameplay. Since Mass Effect: Andromeda does not have a built-in benchmark tool, we used FRAPS-a utility that records frame rate data. We have nine modern graphics cards from Nvidia and AMD and put them through our own benchmark test. It’s a strong foundation to build upon, but how does it perform on the latest graphics cards? The game is built with the Frostbite engine, as seen in previous EA titles like Battlefield 1 and Star Wars: Battlefront. Mass Effect: Andromeda may come up short on some of its character models and animations, but each planet is beautiful and presents a tremendous sense of scale, it’s quite literally out of this world. Exploring uncharted territories, namely an entirely new galaxy, would be nothing without the visuals to complement grand space-faring.